The Rabbit Hole
The Rabbit Hole is a chat game in development. Stay tuned for its official launch! We’re enhancing the user experience to bring a truly interactive chat-based adventure.
Chat coming soon...
(Placeholder for the deep, dark RabbitHole)
About $BURNNY
$BURNNY is a Web4 project centered around an angry white rabbit meme who’s tired of the cats and dogs. We are building a community and vision to stand out in the crypto space.
We are live on the BSC chain! Check out our token details on BSCScan.
Key Stats:
- Max Supply: 1 Billion (non-mintable)
- Over 700 Million tokens already burned, emphasizing scarcity.
- 40% of available tokens held in LP and locked.
- 50 Million tokens reserved by MEXC for a future launch.
- 15 Million tokens held in good faith by Binance Exchange.
1. Install a Web3 wallet (e.g., MetaMask, Trust Wallet).
2. Fund your wallet with BNB (for transaction fees).
3. Connect your wallet to PancakeSwap.
4. Paste the $BURNNY contract address in the “Select a token” field.
5. Set slippage if needed, then confirm swap!
2025 Roadmap
Q1 2025 (January – March)
- Community & Marketing Prep: Step up social campaigns and AMAs to expand beyond 85 holders.
- Technical Readiness for RabbitHole: Final checks for smart contract & liquidity. Build hype for Feb burn event.
- RabbitHole Launch (February 2025): Major buy back & burn using reserved tokens to boost scarcity.
Q2 2025 (April – June)
- 4/20 Las Vegas Publicity Stunt: High-profile event to attract mainstream attention and new investors.
- Bitcoin Expo (May 2025): Our team will be at the Bitcoin Expo in Las Vegas, showcasing $BURNNY to global crypto enthusiasts and potential investors.
- Exchange Coordination: Finalize MEXC/Binance listing details for mid-year. Use 4/20 momentum to build liquidity.
- Ongoing Burns & Promotions: Regular buy backs, community rewards, and marketing pushes.
Q3 2025 (July – September)
- Mid-2025 Exchange Liquidity: Official listings on MEXC & Binance with global marketing push.
- eSports Recruitment Camp (Fall 2025): Partner with streamers/teams in L.A. to expand gaming presence.
- Music Partnership Announcement: Launch a strategic collaboration with a music partner to enhance brand identity and upcoming game features.
- Fear & Loathing Game Progress: Continue Unreal Engine dev; release teasers & alpha sign-ups.
Q4 2025 (October – December)
- Fear & Loathing Game Testing: Launch alpha/beta for community & eSports recruits. Gather feedback.
- Full Release & Marketing: If testing goes well, release the final game & run a major promotional campaign.
- Market Cap Milestone: Target $10M+ by end of 2025 through product launches, eSports, and exchange visibility.
Investor Summary
Tokenomics & Deflationary Strategy: Under 300M tokens circulating, with 50M reserved for burns & promotions. Regular buy backs reduce supply to maintain scarcity.
Key Growth Drivers:
- RabbitHole Launch (Q1 2025) & 4/20 Las Vegas publicity
- Bitcoin Expo & exchange listings (Q2–Q3 2025)
- Integration with eSports teams & tournaments
- Music partnership & Fear & Loathing-themed game launch (Q3–Q4 2025)
Performance Targets: Grow holders from 85 to thousands, leverage global exchange listings, and aim for a $10M market cap by year-end 2025.
Risks & Mitigation: Market volatility & regulatory shifts managed by transparent dev updates, strong community involvement, and continuous strategic burns.
Where to track $BURNNY:
CoinMarketCap
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DEXTools
Frequently Asked Questions
How do I buy $BURNNY?
You can buy $BURNNY on PancakeSwap. Make sure you have a Web3 wallet (MetaMask, Trust Wallet, etc.) funded with BNB and then swap BNB for $BURNNY using the token’s contract address.
Is the Rabbit Hole Game live yet?
Not yet! We’re in development and will announce the official launch via our social channels and this website’s countdown.
Where can I find more info on burns?
We regularly announce burn events on Twitter (@BurnnetThompson) and in our Telegram/Discord groups. You can also check BSCScan for transaction details.
Latest from X (Twitter)
“A delayed game is eventually good, but a rushed game is forever bad.” - Shigeru Miyamoto